Developer Portal


OpenVR SDK
Unity SDK

About the Developer Portal category [Developer Portal] (1)
GetRgbFrame() flipped and rotated [Unity SDK] (4)
Solidworks_ XR_link [Developer Portal] (1)
Hand Rotation in Unity [Unity SDK] (1)
Meta.IMULocalizer [Developer Portal] (10)
Access IMU Sensors data [Unity SDK] (4)
How can I save the Reconstruction into a scene for future plays? [Unity SDK] (3)
Import Solidworks 3d model to unity [Unity SDK] (12)
Magnetometer sensor [Unity SDK] (3)
Hand Interactions don’t seem to work when the MetaCameraRig isn’t at (0,0,0) rotated (0,0,0) [Unity SDK] (5)
Meta 2 with Leap Motion Integration! ( 2 3 ) [Unity SDK] (41)
Is it possible to set one object or material to ignore depth occlusion? [Unity SDK] (3)
Difficulty working with content via the OpenVR SDK [OpenVR SDK] (11)
Meta 2 Point Cloud [Developer Portal] (1)
Webvr camera control [OpenVR SDK] (1)
Is there a way to pass control from one MetaCameraRig to another? [Unity SDK] (2)
Support for Unity 2018.2 and Unity ECS [Unity SDK] (3)
Blurry resolution at corners / periphery [Unity SDK] (3)
How to see ScreenSpaceOverlay canvas [Unity SDK] (3)
HoverBegin() never returns true [Unity SDK] (2)
Is it possible to track physical objects? [Unity SDK] (7)
Meta 2 CameraRig prefab with Vuforia AR camera and Plane detection [Unity SDK] (5)
Text only visible on PC not Meta 2? [Developer Portal] (4)
How to put virtual object in a real box? [Developer Portal] (4)
Does Meta2 Support Volume Rendering? [Unity SDK] (6)
Stopping auto-mapping [Developer Portal] (7)
Can we detect when the Meta UI is being displayed? [Developer Portal] (2)
How to import glTF file into Unity3D? [Developer Portal] (2)
Use Aruco library for marker recognition [Unity SDK] (2)
Rotation Only Tracking - Initial orientation [Unity SDK] (1)

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